Yea I actually do a ton of running myself. My opinion is that it would just piss me off when I have to stop to feed it. I'm just not that into the "realism" of having to feed my mount.
The macro would be no more complicated than the methods used to overcome it elseware. Not too mention the suggestion was for a much slower stamina drain which would make it much less frequently used. Thanks for the opinions though. I appreciate all the feedback.
Mounts have always been an annoyance to me. It was always pretty lame to HAVE to mount up to really pvp. My best times pvping were back on LS during 98 when no one really used mounts that often. Forcing fights instead of always running is a step in the right direction. After all, this is a pvp server (FEL that is). Plus with the speeds that we have now, mounts are quite fast. Back when 56k was considered fast it wasn't as much of an issue. I really enjoyed how World of Warcraft dealt with the mounts: No mounted PVP. It worked great and reduced the massive running, yet still left for faster travel. Recalling is another story completely, in that it really detracts from the game, however, I digress. I honestly always believed they should have added a skill to fight mounted. That would at least give somewhat of a balance between mounted and foot traffic people.
Went according to dex, Mares you can gain int/ dex but not str so if u for instant train a mares skills his dex/int can go up Dex being 125 max I believe the same as a frenzy. So frenzies/Mares being the highest dex next to war horses and Ethy's having no stamina since they they are items not real pets so they have unlimited stamina.
I'm curious if you've actually seen this happen? I have a pair of drags that are 5x (mage and resist 95+) and I've yet to see any changes to stats.
They should be able to gain stats up to 125, so if its at or above 125 already it won't gain any further. Code: public static bool CanRaise( Mobile from, Stat stat ) { if ( !(from is BaseCreature && ((BaseCreature)from).Controlled) ) { if ( from.RawStatTotal >= from.StatCap ) return false; } switch ( stat ) { case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 ); case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 ); case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 ); } return false; } On a side note I don't particularly like mount stamina. But without bolas implemented people tend to run for days.
They are suppose too, what people can do is on a bonded nightmare is kill it over and over till the skills are at "0" then train them up as skills are suppose to raise it's stats ( at least int/dex) and yes I've seen this before.
I personally think it's a better idea to have mounts not ever fatigue but have the players stamina deplete faster when running for a set period of time. I think adding mount fatigue does help when chasing people down and it wasn't something I "hated" having on UOSA... however my problem with the mount fatigue was not knowing when it was going to happen. If people lose stam when running pvpers / farming players will be smart to carry extra food and or refresh potions. Having player stamina deplete instead of having a mount randomly stop moving for you will still apply the "fatigue" mechanic and also allow the player to monitor that resource.
The only people who you will ever see on foot anymore are brand spanking newbies. And stam loss on foot is already significant enough to seriously aggravate those players into buying a mount. I don't see where there's a need to make it any worse. I agree that mount stamina loss should be enabled. I'm guessing that the current system makes PvP/PKing take a REALLY long time. I also agree that there should be some type of heads-up to let players know when their mount is fatigued and coming to the point of stopping completely. That's fair and makes sense considering that you can monitor your stamina loss while on foot.
Possibly even staged based on percentages? A message for %50/%25/%5? Under a supposed 4m timer at full run, you'll get 2m/1m/12s warnings? Dunno, just throwin it out there.
I was meaning the player riding the horse stam should go down. Nothing about adjusting the person on foot stamina.
That sounds like a really sensible system to me. Would be happy to see staff implement something like it.
Know how many times I would have jumped off my horse the last few days? probably too many, thank someones god for no stamina.
Yeah, but you were out in the wilderness looking around. You could have stopped to smell the roses (and feed your horse) uninterrupted, I'm sure.
I Support putting in UO:R accurate mount stamina. I realize that GMs here have eliminated certain things like Trammel, and neons, but I myself would like the shard to be based on UO:R and not just be some totally custom shard. Currently there's no point in frenzied ostriches existing since mounts don't fatigue. Just my 2 cents.