OK Theives need to be fixed ASAP

Discussion in 'Renaissance Discussion' started by Million, Feb 2, 2014.

  1. Pirul

    Pirul Well-Known Member
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    In your opinion, pelase ask Chris to edit his suggestions on how to prevent theft. Thank you.
  2. Chris

    Chris Renaissance Staff
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    Direct use items such as bandages would not be able to be used inside a locked container.

    Consumable items like reagents and gold can be consumed by the spellcasting system or purchasing from a vendor.

    Recall Runes can be targeted while inside a locked container, along with a runebook being able to be used.

    However even without locking the container, the trick of hiding a small pouch under other small pouches is an effective method of making a thief spend a time looking for something to steal. A random steal can also only target items in your base backpack. So if you keep your runes, regs, etc buried they will be harder to steal.

    You can also configure the arm/dress agents to place your weapon into a container 6 containers deep in your pouch again making it harder for a thief to find.
  3. Dalavar

    Dalavar Well-Known Member
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    This is, in essence, my response to every "it would make more sense if..." comment. I can shoot lightning bolts out of my fingers. I can hold 125 plate helmets in my backpack, but not 126 individual gold coins. I am so good at hiding in plain sight that you cannot possibly see me, even if I'm standing next to you and opening your backpack. I can mine in mountains with my shovel in my backpack. I can create a ring tunic that weighs 10 stones out of 1 stone worth of metal. If I'm in a hurry, I can push my way past a dragon and run right through him. But two tropical birds standing next to each other are an impenetrable barrier, unless I have a magic red potion or quickly eat an apple.

    There's a limitless list of thing that "don't make sense".

    Those examples don't prove your prior statement at all, since I believe they were changed because of power and balance reasons, not because they "don't make sense" in our wizard world.
  4. Blaise

    Blaise Well-Known Member
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    I have, and will continue to, ask Chris to undo this option, just as I have since the addition of this ridiculous mechanic.

    Editing his suggestions for preventing theft is utterly moot in regards to how the mechanics work. His suggestions should fit according to how things work here presently.


    Yes, we play a fantasy wizard game but it is based on a physical realism and you all know it. The 'We have dragons and shoot fireballs' argument doesn't make the function any more or less logical.
  5. Pirul

    Pirul Well-Known Member
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    Ah yes, because it is phisically realistic to stealth up to someone and rummage through their belongings without being noticed because you're a ninja, right?

    C'mon! There is no more phisical realism in a wizard game than there is in Super Mario Bros. Tell me more than 10 things that are "phisically realistic" in the game?
  6. Pirul

    Pirul Well-Known Member
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    Sorry, I was lol'ing so hard at the other remark that I forgot to reply to this one, which is the serious issue:
    Except it doesn't, since he CLEARLY has pots and bandages inside his locked container, which spurred my initial reply. Unless, of course, he does not plan to use those.
    [​IMG]
  7. Blaise

    Blaise Well-Known Member
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    Yes, actually. Pickpockets and people moving quietly is actually legitimately logical, not too mention commonplace. People get things stolen from their coat pockets without noticing who it was EVERY DAY.

    As for pointing out the glaringly obvious, off the top of my head:

    I hit things with weapons and they take damage.
    I use ingredients and tools to make products.
    Products I use are consumed or destroyed over time with use.
    My character is human or bears a human likeness.
    I have levels of dexterity, intelligence and strength that develop with use.
    I have a massive array of potential skills I can study or practice to improve in the use of.
    I ride horses that have a temperament based on how they are treated.
    I kill things and skin their corpses for resources to feed myself and craft clothing or armor.
    I 'live' in a world with day and night cycles and weather that varies.
    In order to traverse large bodies of water, I can use a ship to sail on the open seas or lakes.
    For the kicker and the real joy of this all, to put me at the 'more than 10' mark, I have interactions and significantly meaningful relationships, not exactly like, but not far from, those I have established in the real world.


    For what it's worth, Super Mario was a plumber, who spent his time trying to rescue the princess from a dragon. Everyone knows alligators live in the sewers and every cute client is a princess to the right plumber (all of them).
  8. Blaise

    Blaise Well-Known Member
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    Or locking the box....due to his container stacking and magic trapping methods... :roll:
  9. Chris

    Chris Renaissance Staff
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    Correct, just a bad example, but enough to give the rough idea of smart backpack setup.
  10. Pirul

    Pirul Well-Known Member
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    Thnx Chris, was mere curiosity since I saw those items in the box.

    EDIT: Blaise: (1) Apart from the fact that he says it's a bad example, you can see the items are inside the red box which is inside of the crate. There is no other red box anywhere around, and he states he uses the magic lock spell, or locks the box with a key. So Reading and logic should give you enough of a clue as to what's happening there.
    (2) I could resort to physics and debunk many of your "realistic" examples but I really just had a good laugh and don't want to send this to trash talk, but let me just say that your "bonus" is social interaction more than physcal realism.
  11. Blaise

    Blaise Well-Known Member
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    Yes, either magic locked or key locked, it does not make any sense at all that you can USE items within such a container. Regardless of his example or tips for security, the mechanic is complete nonsense. There's no balancing factor involved at all and it suits no purpose other than illogical function to support people who want Trammel in their backpacks.

    You want to keep things safe, stack pouches, trap pouches, keep spare reagents in sub-pouches, etc. There's literally no reason to retain the ability to USE something in a container you could not access in any other way without unlocking it.


    Also, please, by all means 'resort to physics' to 'debunk' anything I've stated was mimicking or based on replicating realism into the game. If you can't do it without trash talk, then I guess you just have literally nothing to say. Sweet, thanks for playing.
  12. Pirul

    Pirul Well-Known Member
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    Ok, I'll play.

    Let me preface this by saying your "world", with a 3,500 tile circumference (unless we're talking about a flat world, of course) would roughly equate to a two mile circumference given the rough proportions of the "humans" where one tile would be around 3 feet by 3 feet. This world has a gravity similar to what you'd encounter on earth given the movements you make, but in order for a world that small to have that gravity the core would need to be so dense and heavy that the heat it generates would obliterate any living form, much less would not provide for an hospitable environment. But that's just basic physics, not "physical realism".

    Also, the materials you use to craft your items seem to have strange qualities, when you take into account that, not only can you fit 3,000+ iron ingots in your back pack, but each of those ingots weigh exactly the same as a feather (must be related to the wonky gravity mentioned in the previous paragraph). To add insult to injury, each ingot weighs 1/10th of the weight of a paper scroll. So, ok, they are tiny iron ingots so that they weigh the same as a feather. It only takes 6 of these tiny ingots to craft a mace with wich you can kill a dragon, and yet the finished product weighs more than twice what the materials used weigh!! This truly is realistic!

    Your Intelligence and strength are capped, so after a while, there is nothing you can do to increase that. There is no way to break your limit. So much for waking up at 5am to go work out! You can also only learn things up to a point, so I guess dropping out of school when you know all you can is not a bad thing after all.

    That temperamental horse of yours really needs to take a chill pill, because you could simply mount up, and sleep on your mount, run around the world countless times without him needing to stop for water or food, and the best part is that he never gets tired! He's also not that temperamental when you don't dismount it.

    Etc., etc., etc.
  13. Blaise

    Blaise Well-Known Member
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    Given the limitations of processing power and connection speeds 15 years ago, it's a damn close model, that mimics the world you see around you that is not alien or out of place, befitting of the potential for the day. Do you see trees outside and rain when it rains? Or purple unicorns and cartoon characters? Things drop when dropped here and resources come from using tools on your environment. If the game world was created 100 years from now, you bet your ass it would be so realistic you'd be questioning why you leave the house.

    Yes, it truly is as realistic as is feasible for a game world of this size to set the properties of materials to be functional given the processing capabilities and systems of the day. The fact that item weights are fantasy doesn't mean I should be able to reach THROUGH a locked container to use its contents. You're missing the point entirely and trying to blast it out of the water with completely unrelated physical inaccuracies. If I lock a container on my person, no one can access it. If I carry things, they have a weight that will burden me the more of it I carry. Whether an ingot weight 1kg or one UO stone, it is a LOGICAL mimic of reality, slightly tailored to suit the game.

    No matter how much we go on about this topic, you aren't getting any smarter about understanding logic, so yes, caps to intelligence are obviously logical.

    This is also an illogical function that I have a multi-page thread about where I am completely opposed to it.

    This is not an Earth simulator, but if you can't see the similarities in Sosaria compared to your own planet Earth then perhaps you need to take a LONG break from gaming. Richard Garriott modeled Britannia after real life and implemented karma systems based on his life experiences, as well as the basic properties of substances. Hell, even the MAGIC in the game has basis in reality, if one considers that ginseng has healing properties and sulfur is used in products that produce flames. It is a play on actual physical reality, not a perfect replication of it.
  14. Dalavar

    Dalavar Well-Known Member
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    Never noticed that, that's great.

    What's heavier, a backpack of ingots or a backpack of feathers? TRICK QUESTION!
  15. Pirul

    Pirul Well-Known Member
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    So wait, which is it?
    and
    or


    Now technical limitations does not make it any less "fantasy" and more "phisically realistic". It is what it is, and what it is is a fantasy world where your avatar can do some things that are in no way possible in real life. If I can Telekinesis a box 25 feet away, I sure as hell expect to be able to take items out of a box I personally locked with my magic, which would be tailored so that only I can take them out. Hell, if I can set a bag down on my porch which only I can access, I don't see why this is not possible on my person.
  16. Blaise

    Blaise Well-Known Member
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    I could see a Magic Lock functioning that way logically, possibly, but a tinker crafted box with a key to lock it, should be completely inaccessible until unlocked. Perhaps my use of the term physical realism is a misnomer or misleading, but you can feel free to play devil's advocate all day.

    The function of using items in a locked container is illogical and should not exist. Same reason we need to use scissors to cut cloth and sewing kits to make shirts. It is based on reality as closely as they can fit it in a little game world without making it completely stupid.

    If you're talking about replications in game format of things that are similar in reality, the 'but there's magic' does not and should not apply. That Tinker didn't use magic to create the box, and granted no metal was around to make that lock and key but you have to cut some corners to get things to be playable.


    Accessing locked containers without unlocking them is not cutting corners, it is illogical function according to any common sense.
  17. Pirul

    Pirul Well-Known Member
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    I can live with that.

    I agree wholeheartedly.
  18. chuck5086

    chuck5086 New Member

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    I feel like a lot of you are forgetting how our world was created. Everyone click the button that says "Movie" on their login menus. Those are the Physics of our Ultima Online world. Those are the physics in which Ultima Online was created. Those are the physics in which Ultima Online functions. You are not playing on Earth. You're playing in Sosaria. Where Ninjas are definitely real. Dragons can be walked through, and so on.
  19. Blaise

    Blaise Well-Known Member
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    Ninjas were never real in any Ultima I ever played.

    I feel like far too many people pretend like the entire game isn't based on reality with magic and fantasy icing the cake. Just because there is fantasy and magic here does not by any stretch mean that basic logical function should be completely ignored. It is possible for this to make perfect sense, but people don't want it to because it suits their laziness.
  20. chuck5086

    chuck5086 New Member

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    Umm. think about the dynamics of which our world was created. Now think about the dynamics of how the real world was made, science or religion, it has logic. Two words buddy, shattered crystal. The world is based on fantasy magic. The cake is frosted by logic.

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