Camp System Improvements - Implemented 9 new pirate themed camp designs created by Keza. - Complimented each camp with treasure and monsters suited for the design - Gave the camps a chance to drop more exciting loot. - Implemented a system that allows more staff control over their lifespan. - Implemented a better system for camps to spawn, exist and then despawn properly. - Camps will no longer be able to be refreshed once the monsters are defeated or the prisoner (if there is one) has been rescued. - Players completing a camp can refresh it by entering or exiting the center of a camp to reset the decay timer for a small period of time. - Implemented support for camps that can spawn in random areas on the ocean. - Players can start to find these new camps as part of the Pirate Tamer event and soon after everywhere in the world. Doubloon Store - Desert Bazaar Vendor - Players can now start to purchase items from the vendor in exchange for doubloons they have earned completing Ancient MIB dungeons. - The home decor item set is now available for purchase excluding the Wall Scroll (It needs a bit more work) - Most, if not all, items are not blessed so make sure to purchase carefully. - Some items are breakable so be careful with them in your house around wild pets. - The rest of the shop will be opening soon so make sure to check back with each future patch. New Items - Scripted variety of new items to be used in the Doubloon store. - Implemented additional functionality for various items that required it. - Created 3 new decorative carpet items (Cave, Dirt and Wooden Floor) - Created 3 new selection menus for the new carpet items. - Implemented the Wooden Floor as a purchasable option from the Doubloon reward store. - The other two will remain in testing for a bit longer. Books - Implemented a better system to manage player created books when locked down in player houses. - Books that are locked down can no longer be edited by anyone other than owners and co-owners of the house. - Unlocked books can be edited by anyone as usual. - Implemented a new tag for books that allows the staff to mark certain boats as unable to be edited. - This will allow for event books, or a central library of player created books. XMLSpawner / Housing - Fixed a problem in which monsters would spawn rarely in player courtyards. - Monsters that can spawn in a player house or in a courtyard will now be moved to the houses ban location. - Implemented a change that would allow custom items generated for monsters as part of an XML spawner to be placed in their monster backpack. - This adds protection against auto looting scripts for those items and avoids rare situations of container over lapping. Misc - Fixed a problem where sending a player a message from the staff client gump would fail with a "not provided" message. - Fixed a problem with the wrong monster statue type being spawned on Sand Skeletons.