Patch 73 - Feburary 13th, Valentines Event, Combat Changes & More!

Discussion in 'Patch Notes' started by Chris, Oct 31, 2016.

  1. Chris

    Chris Renaissance Staff
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    1. Both, they use the same currency. However only currency earned ingame is transferable.

    2. To a point, 3-6 months or so I suspect.

    3. Yes and No. Entry into the system will be for platinum. So a player can get a starter moat, and bridge, and bridge mechanism for platinum. Additional decoration, housing functions (Vendor Re-Location, Vendor Retirement, Courtyard Inspection, Courtyard Cleanup) will be via the CuB Currency (Copper Coins).
    Note: Don't hold me to this exact process, we are still doing a ton of math to make sure this has long term viability. Easy to run something for 2 weeks, hard to plan for years.

    4. Character transfers can be earned via the CuB system, or by donating. However if you wish to avoid donating, or cleaning up britannia. You can buy CuB coins from other players who earn them via the ingame CuB system. This will be the same for ingame name changes, forum name changes, account recovery assistance etc.

    Other than the CuB reward vendor (which will take coins, deducted from your bank) All other Cub purchases will be made using an account bound wallet. Once coins are deposited into this wallet they are non transferable. They can then be used to upgrade houses you own, or purchase staff services like character transfers, name changes, etc.

    The goal of the CuB system is to put in place a long term system that will keep the server healthy (item count, save time wise) and financially (hosting costs, advertising). The only concern at the moment would be a player donating a bunch, then deco'ing a house, and then selling said house for gold. Thus transferring donations into ingame currency. This will most likely be handled by not allowing houses to be transferred for a period of time after improvements.

    That said this is all still in development, and the final system will be detailed soon once we get everything coded. I think we are about 1000 hours into this patch so far.
    Fraggle, ReZon, Ahirman and 1 other person like this.
  2. One

    One Well-Known Member
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  3. Chris

    Chris Renaissance Staff
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    We have considered that as well. However doing a little research we determined that something like 80% of all house transfers are between a players own accounts. While we might stop one or two players from abusing the system. We would end up punishing a great deal of players just doing house management. A set of reasonable restrictions should be able to limit any abuse of the system quite easily given the scope of its functionality. The worst abuse might be someone who donates to the server, camps house decays, places a house, and buys house flags for each house he sells to slightly increase his profit on each sold house.

    Since all of the additions decay with a house, this will allow the system to cycle nicely over time. Versus have any effect on the ingame player to player economy. I am sure there will be some perception issues to overcome, but that should be easy to manage with detailed guides.

    I have however updated the house transfer process to include details about the house such as lockdown/secure expansions and the amount of CuB currency spent upgrading the house to help inform players about what they are buying.
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  4. CaptainMorgan

    CaptainMorgan Well-Known Member
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    Is this only for players? Animals/Monsters still 1 tile per skill point?
  5. Blaise

    Blaise Well-Known Member
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    "* When tracking a player, in a dungeon region, you can no longer find players in a completely different dungeon."

    Holy shit, YASSSSSSS
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  6. One

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  7. Chris

    Chris Renaissance Staff
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    No planning has been made on Runic Kits at the moment. I am not against adding them, but we have done zero research on their impact on combat/pvp/etc. So on that subject we will need to do some research before any decision is made.

    Runic Fletching kits will be the first one seen most likely in patch 74.
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  8. One

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    Last edited: Feb 5, 2023
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  9. CaptainMorgan

    CaptainMorgan Well-Known Member
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    This is when tracking players only, right?
  10. One

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  11. CaptainMorgan

    CaptainMorgan Well-Known Member
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    Call me hopeful that we aren't "temporarily" nerfing the whole skill to fix some annoyance with just the player part of it
  12. Puck

    Puck Well-Known Member
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    Please consider reducing tracking range to 50 for players only. @Chris
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  13. Chris

    Chris Renaissance Staff
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    This was the plan, I just did not clarify it in the patch notes. They are updated now.

    Our concern was the array size for areas with masses of animals. There is an issue with animal decay in the world leading to certain locations having a large amount of creatures.

    We actually have something interesting planned for PvM Tracking that I will preview in the next week or two to see what the community thinks.
    Last edited: Feb 12, 2017
  14. axejunkie

    axejunkie Member
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    looks like allot of work thank you @Chris
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  15. Icewalker

    Icewalker Active Member

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    I just joined the server a couple days ago, but I'm confused about one thing, your adding character transfers? But for what? Sorry if this was already answered...
  16. One

    One Well-Known Member
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  17. Icewalker

    Icewalker Active Member

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    Boom , totally get that now! Thank you so much, so considering I'm just starting , I should potentially have a couple pvpiers on each account, a tailors/smiths for bods on 2 accounts, and a couple farmers (pvm) on 2 or even 3 accounts?
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  18. One

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  19. Icewalker

    Icewalker Active Member

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    Wow dude, thanks for that message, extremely detailed! Lol
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  20. Chris

    Chris Renaissance Staff
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    This system originated when we converted the Bulk Order system to per account from per character. Some players at the time had made 2-3 crafters on one account expecting the be able to collect Bulk Orders using those characters. Thus we added a system to move characters from one of your accounts, to another of your accounts.

    However it was much more popular than we expected and created a great deal of work for the staff. To counter balance the effort this takes we will be linking it to the new copper coins which can be earned ingame (Clean up Britannia System) or outside the game (Donating, Advertising, Creative Writing) as way to counter balance the staff's time with helping the server.
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