Poison Mage

Discussion in 'Renaissance Discussion' started by Potion Commotion, Mar 2, 2016.

  1. Steady Mobbin

    Steady Mobbin Well-Known Member

    Joined:
    Jan 30, 2016
    Messages:
    1,018
    Likes Received:
    719

    What is the reasoning behind this? Thats cheese.
  2. Potion Commotion

    Potion Commotion Member

    Joined:
    Oct 31, 2015
    Messages:
    92
    Likes Received:
    32
    I don't think it would make much of a difference. Nox mages still have a pretty good failure rate, and with your normal greater poison pots will take it off 100% of the time. You only DP 30% (i read this, but I'm not sure where, does anyone know the number for sure?) of the time at point blank range, and even then the cure rate is 75%. The poison spell costs 9 mana, if you're goal is to run someone out of cure pots you're gunna have to sit there and med for a while, and it won't really be much more effective then a non poison mage with the same tactic.
  3. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    Yeah, I was speaking more toward the dexxers with nox but it would still help mages a bit. There's obviously room for improvement with them but I think the general problem with nox mages getting 100% success would be imbalance in field/player run tournaments and duels. Unless you only fought other nox mages. I also feel there should be a cooldown on cure potions, maybe not as drastic as heal potions but certainly not 0.


    Another idea that would be fantastic is potion chugging based on how full you are. If say, one potion were 1/5 of a "food item" being consumed, you could only chug a finite amount in any given time frame. Not gonna happen but would make sense and certainly assuage the excessive life spans of a walking alchemy shop.
  4. Potion Commotion

    Potion Commotion Member

    Joined:
    Oct 31, 2015
    Messages:
    92
    Likes Received:
    32
    The only evidence I've seen to the contrary is that I've played servers with 100% poisoning for nox mages and they were still a wildly uncommon build, and they were certainly never used in duels (i guess they would be good in 5x, but that would clearly be cheating). Cure pots still make it a fairly useless skill. Changing the way potions work would be cool, but I think that's messing with the game too much.
  5. Orange

    Orange Well-Known Member

    Joined:
    Sep 7, 2015
    Messages:
    576
    Likes Received:
    601

    Yes but if potions didn't stack people would carry much less cure pots. The build would be much better if people did'nt carry 30 cure pots. Plus that's not changing the way pots work that's the way it was at one time.
    TiMi likes this.
  6. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    What you guys aren't saying though is if pots weren't stackable (hell even now that they are), once people run out of cures they're just going to recall and either restock or just not bother to come back. Perhaps the answer lies in the fact that mages deserve to be more powerful since they require more cognitive thinking than double click and follow. Furthermore, that's a double edged sword considering nox dexxers need more pack room for poison pots on top of regs, other pots and bandages. Nox dexxers would be hurt more than mages if pots were no longer stackable.
  7. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    lol @ cognitive 21derping. Yes, you're sooooo much more skilled because you can hit that target key on time. /end sarcasm

    If you think anyone's getting kills with "click and follow" you're either super high or have never played a dexxer. So no, no one 'deserves' to be more powerful.
    (loosely translated: being effective with any pvp template is a hell of a lot more than clicking and following. To say otherwise, is embarrassing yourself and most folks know/hope you're smarter than that).

    Poison potions don't stack as it is so no, fixing the stack item counts wouldn't change anything for them. You get a dozen charges per poison potion on your weapon. If you're paying attention to the charges instead of spam-applying them, 5 poison potions go a long way. I generally only carry five and even in the tournament where I beat that Dank Nugget, I didn't even come close to running out. I've run out in CTFs before when I'm chain-applying and hitting people almost constantly though. Also, it's pretty hard to Recall when you're DPed with a fencer jabbing you repeatedly.

    Regardless, that's no excuse at all for stacked pots not counting as individual items. There's nothing anyone can say to justify that nonsense.
  8. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    Ah where to begin... first of all 2 1 drop doesn't apply to 1v1 situations, so that's pretty moot as it is as I didn't realize this thread was addressing group combat. Second of all, yes they already have to have unstacked nox potions, but add on the rest of your pots being un stackable and you're going to run out of pack room way before a mage who doesn't need to have nox pots in his inventory, I thought that would be easy to understand but I realize your pvp experience is limited and as such I will excuse your ignorance. Also, it's super easy to stun ANY dexxer and recall, I mean seriously it's so simple I'm sure you could pull it off. Let's count this up.here so you're not just talking out of your ass without realistic expectations this time - 20 heal pots, 20 cures, 20 str, 20 dex, 10 refreshes = 90 items in your typical dexxers pack already. 6 piece armor suit, 1 stack of bandages, 8 regarding stacks, 1 weapon,1 spell book and 1 recall rune = 107 items now. Without any clothing items you now get 18 spots for either explosion pots or nox or a combination of the two whereas mages just throw down all 18 spots on explosions. Looks like either way it's completely viable, but the dexxer is still at the disadvantage considering those few spots he has for green/purple pots and or extra weapons or what have you. Typically I see nox dexxers run with 30+ explosions and 20+ dp pots, since I assume we're talking about field fighting since you acknowledged the ability to recall I'd say that's a viable load out for a fight considering those explosion pots will be your only way of stopping people from running and chugging heal pots. So tell me now that the figures are expressed how making pots count as separate items is in favor of dexxers, I'll wait.

    Edit: just remembered youll have to fit trapped pouches in there as well, so even less exp/nox pots for dexxers
  9. Potion Commotion

    Potion Commotion Member

    Joined:
    Oct 31, 2015
    Messages:
    92
    Likes Received:
    32
    Just to be clear, my stance is that stackability of potions has nothing to do with this. Like Kane said, most people will just recall and get more, or stay home, and feel perfectly justified in doing so. Your not going to run someone dry and then have them stay around to let DP poison kill them. I think the problem is that nox ONLY increases the damage you get from poison ticks, and with cure pots you don't get poison ticks. Even if you only run with 8, that's 8 poison casts wasting 72 mana, IF you beat the odds and poison every cast. Then once you waist all your mana casting poison they can recall away because your dumb ass used all your mana trying to run them out of pots. On top of all of that, a non nox mage can do the exact same thing, because when you're posioned you hit the "im not posioned anymore" button because it's main purpose is to block heals and interrupt, not do damage.
    Kane likes this.
  10. Potion Commotion

    Potion Commotion Member

    Joined:
    Oct 31, 2015
    Messages:
    92
    Likes Received:
    32
    with 10 cures, which is a totally reasonable amount to carry even if they don't stack. you're not going to run someone dry in any sort of timely manor. that's 90 manna in just poison if you hit every time.

    oh, and when that cure pot counter sends a red warning it's time to casually recall and get more. It's a strategy similar to running someone out of heal regs or bandages. Sure it could work, but who wants to take the time, and who would be dumb enough to sit there and let it happen?
    Kane likes this.

Share This Page