First off, I told you to monitor the Success Chance so this wouldn't happen. The guide was correct when written. It is possible that tweaks have happened, but I would assume that it is a Stats issue before I thought it was a change to the crafting system. I can't foresee all the combinations of Stats that people can use on their characters that may throw off the Non-Real Skills that do affect chances of making items. That is why Note 2 was put in there. The Non-Real Skill is your Stats-Adjusted Skill. The Non-Real Skill is the HIGHER of the 2 skills. Perhaps you Stat-Capped before training? Best of luck, ~Lightshade
My crafter has 50 int, which gives a considerable bonus to low skills. The amount I purchased from a tailor NPC was enough to give me ~41% effective tailoring (I think the real was like 27%). So its a good chance you dont even need to train tailoring, just buy the base skill from an NPC tailor. I also whipped through the fishing pole "phase" pretty quickly, I needed less than 2K cloth (perhaps even less, more like 1-1.5K). A single trip to Ocllo, Skara, and Moonglow for cotton/wool and a single session on the wheel/loom was all it took, and was at least 2x more than I needed. Currently ploughing through quarterstaves!
I GM'd Carpentry this morning on Noir Tortoise. The Gnarled Staff phase took more than 25K boards for me. Im not sure exactly how much, but < 2000 more. Thanks for the guide, I followed it to success!
Followed this guide and used 52,500 boards. It was accurate until the end, last 2.5 skill points burned through a lot of wood and took forever. Just FYI for future Carpenters.