Thanks for enlightening me Deacon. You are correct, and I realize what was going on now..lol. I promise I'm not blonde!
This still needs to be fixed. There's a really fun event that I like to run, but I am physically unable to do it until this mechanic is fixed.
I just want to start hosting weekly Russian Roulette events with the trapped chests...so make sure GM trapped chests kill'em dead everytime.
The term "perfect" has been redefined as "least likely to cause administrative burden in the way of annoying PMs from stupid kids who don't understand game mechanics and can't handle loss or failure (entitlement generation)"
If you make it lethally exploding or DP poisoning UPON SNOOPING, than this is another additional difficulty for classical non-muggery, non-NOTO-kill stealing. There are so many ways to be safe from a thief, the cheapest and fastest being magically trapped chests, good organized bagpacks and non-AFKness. Plus a logical argument: Why would the player with the tinkered box not be damaged themselves when a trap triggers due to a thief? And it is definitely not, as if classic snoop/steal thieves have a very easy time on this shard (or can you find a healthy thief community here anywhere?). EDIT: But explosion upon REAL (non-snooped) opening of a trapped box (e.g. for russian roulette or box traps etc) --> *thumbs up*
They're not supposed to work like your proposal. Era Accuracy calls for an almost assured death upon snooping/opening a trapped explosion chest. I believe the only way to survive it is to have 120 strength and even that was hit or miss. So you can pre-cast bless and roll the dice or........ Detect Hidden counters this. If you don't want to die, use the skills already available instead of asking for something else to be incorrectly eliminated in order to make it easy for your nefarious deeds.
Since when is era accuracy the non plus ultra? But wait, hey, I have Detect Hidden GMed! And now? Well nothing, another GMed skill (snooping) has been easily countered by an item everybody can make/buy/have. Or do you expect to block another 200 Skill points for lockpicking and Remove Trap? I just can't see the fun in 4th-of-july-like exploding thieves for the cause of era accuracy (as if). PS: Exploding boxes on the ground for the overcurious are fun! Similar to poisoned cakes.
I couldn't care less how it work for snooping (town theft should be hard because its so unbelievably stupid), but Lightshade is right in his era accuracy; i just want a trap that works properly! Give my carpenter/tinker a purpose!
snooped tinker traps do not work as they did on osi. on osi you would lock them and a hundred thieves could explode on the same box. here, you have them UNlocked and you have to re-trap them after each thief.
That would not make any sense at all to have the trap function indefinitely. The resources used to trap the container are/should be consumed on function of springing the trap. In prior era, not sure on UOR, locking the box had nothing to do with the trapping of the box or springing that trap.
You know that GM'ing Tinkering...should have its benefits. The traps. If you don't want to GM a skill to counteract it, then roll the dice and take your dirt naps like a man. As far as your previous comment that the traps should kill the owner when the thief snoops them...that's one hell of a grief tactic you proposed there and for the sake of arguments...let's just assume the traps are directional and explode out killing just the thief and not the completely innocent person that was trying to do nothing but protect themselves from a criminal.
i wasn't saying that traps should work like they did on OSI (although they should start that way and changes to OSI systems should be discussed before implementation of custom features). i was just commenting on how things are different here than they were on OSI in-era.