Halloween Crafter GM skills otherwise noted - Tailor - BlackSmith - Tinker - Miner - Carpenter - Bowyer - 55 LJ - 45 Music Once you chop wood or mine ore you're ready to craft tools, weapons, armor and instruments. Pretty much a one toon halloween army supply
100 peacemaking 100 provocation 100 music 100 anatomy 100 weapon 90 tactics 85 healing (with this build, you rarely need to heal yourself. can even drop healing and go for higher magery or hiding) 25 magery Many people think peacemaking is useless, but I actually love it for the following reasons: 1) when 2 monsters are far apart, u can first peace one, then pull the other one to the first one for provo; works esp well for blood elementals which are sometimes quite far apart from each other 2) when u provo two different monsters (eg. a dragon into a drake), u can continually peace the stronger one (dragon) until it dies, then peace the weaker one (drake, which u have 100% chance to peace) and kill it off 3) rarely die to mobs with this build 4) can kill single creatures
fencing/macing tact anatomy and healing 75/80 resist 80-90 magery 75 med try to fit at least hiding in to 50 skill points 90/95 str 40/50 int 80-90 dex depends what im using the character for. Hybrid build
A character I've been having fun with recently has: Archery Mace Fighting Tactics Healing Anatomy Hiding Magery It started out as a secondary "support" character that I use to follow my provo mage and perform a few basic tasks. I use the combat skills to balance provoked monsters and finish off those that remain. I use it to scout and lure additional monsters to the bard's mosh pit, and resurrect the bard if it dies. Another fun thing is to use Alt+Click to have the archer follow my main char and act as a healing drone turret that automatically follows closely while shooting arrows at my enemies, meanwhile it is cycling a heal last target macro so if I need my main character healed I just step within 1 tile of it. Lately, I've been using this char independently. This skillset is not about brute strength but rather conserving resources, so I never have to buy supplies and can subsist entirely in the wild. If I want to save arrows I'll joust powerful enemies with my war hammer or quickly brutalize weaker enemies with my quarter staff. To save reagents, I carry scrolls looted from enemies and use them when the situation calls for it. The idea is to have fun and survive while pushing the limits.
Coming with even weirder stuff: Disarm Thief Stun Noxxer (ultimate monster robber support, rob the monster while your friends kill it, DP it for damage!) Wrestling ArmsLore Anatomy Healing Stealing Poisoning Swords (since tactics is out and swords has better damage consistency over fencing, but if you want double stun, I'm not holding you) I'm 2 skills away from this build, but it's very PvM specific and no resists so not a high end solo build. Your friends would thank you though. No armor restriction. Creeping Disarm thief (on foot with magery option) Wrestling ArmsLore Anatomy (Meditation) Healing (Magery) Stealing Hiding Stealth This can steal easily from a pack of monsters then flee. Can disarm and steal from humanoids and players if need be. Offensive skills if Magery route is selected. Hit & Run (or summons). Leather Armor only. (Unless you have boots of the rogue, which enables studded armor stealth for dexer route, but too much leather wasted for +2 AR in my opinion) Bard Thief (u wot m8?) Musicianship Peacemaking Discordance Provocation Stealing Magery Meditation Area Peace and rob monsters. Provoke them then rob. Discord bosses and rob. Then recall. Rinse & Repeat.
Provo Stealth Miner is a very fun build im using for a while already. Dig up elementals (98% of dungeon ground is apt to mine) and provo them against big mobs. Marble and Valorite elementals are the ones you want as they absorb physical damage and reflect magical. Only weakness is physical poison so not recommended to put them against and ancient wyrm or theratans. But do great against Balrons for example 2 elementals will bring down a balron very fast. Also, as eles have low barding difficulty, it will be easier to provoke a balron against them given the equation. When Balron dies, you provo the 2 eles against themselves and they receive no damage while you wait respawn. I say Balron as an example but you can kill tons of things. You can farm daemons like crazy with them. I've yet to try a PoD but I think its totally doable with them. Also, you could swap Stealth for Discord. It a change I thought about but ended up being too exposed. I prefer going unnoticed and moving safely. But I bet discord would be great as a 7th skill (plus, it gives %5 of barding bonus)
Get close use skill stealing, target monster, no need to snoop. wisps are a gold mine for this. They dont even attack you.
Thought of a silly support build Battle Healer Str 100 Dex 80-90 Int 35-45 GM Anat GM Animal lore GM Eval int (defensive wrestle) GM Healing GM Vet GM Magery GM Resist/Hiding/Really anything GM defensive wrestle and you can flit through the battlefield healing pets and toons alike