Tamer nerf

Discussion in 'Renaissance Discussion' started by It'sallALark, Jul 4, 2017.

Should tamers be nerfed?

  1. Yes, limit pet damage against players and reduce the number of mare slots to 2

    36.1%
  2. No, I like hitting a hot key and letting the game fight for me. All kill no skill all day.

    63.9%
  1. Namarra

    Namarra Active Member
    UO:R Donor

    Joined:
    Apr 26, 2016
    Messages:
    189
    Likes Received:
    198
    Might get more responses from tamers if this was a better poll. I won't vote on a biased poll and this poll was created to get people to say "Yes, nerf tamers.", not to take honest answers to see what the community actually felt.

    If you're interested in an actual opinion, I play a tamer myself and I wouldn't oppose losing 2 control slots. 5 was always annoying but 6 would be a sweet spot. That would make it so tamers couldn't use a nightmare and two dragons/wyrms and they couldn't use 4 nightmares. Instead they'd be limited to a nightmare and a dragon/wyrm (like on normal shards) or 3 nightmares, or take the "Greater Dragon" route and use two dragons/wyrms with no mount. I mean it will obviously hurt tamers in the PvM department (but that's not a big deal) and make defending themselves from Macro spammers elite PKs harder but if you want an adjustment, I feel like that's the only place where it makes sense.
    Last edited: Jul 4, 2017
    One, newme and wylwrk like this.
  2. Vandalin

    Vandalin Well-Known Member
    UO:R Donor

    Joined:
    Nov 5, 2016
    Messages:
    1,336
    Likes Received:
    1,494
    This can be said about pretty much anything, though. Can't wait to see what poll we get tomorrow.
    newme and PaddyOBrien like this.
  3. Loxness

    Loxness Active Member
    UO:R Subscriber
    UO:R Donor

    Joined:
    Dec 12, 2016
    Messages:
    229
    Likes Received:
    203
    That isn't true Scuba. It's been a debuff for 5 years apparently lol. Fixing something doesn't make it a buff.



    But more on topic, yes, make pets do 50% less to players. Or make it exponential based on follower slots used. 8 slots = 50% less, 4 slots = 25% less, etc.....

    Or just make it a flat 50% less on fire breath against players. That's usually the OP part. 4 auto triggered fire breathes doing 30+ as soon as you are on screen is extremely lame.


    Those would be my solutions.
    Last edited: Jul 4, 2017
    Mr. Green, newme, Broli and 2 others like this.
  4. Soma Holiday

    Soma Holiday Active Member

    Joined:
    Apr 14, 2017
    Messages:
    111
    Likes Received:
    141
    Doesn't seem like the majority is so opposed, didn't it win the vote in your poll? For reduced fizzle at least?
    newme and One like this.
  5. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    newme likes this.
  6. binlagin

    binlagin Active Member

    Joined:
    Mar 26, 2017
    Messages:
    271
    Likes Received:
    231
    I resisted making a tamer for the first 1.5months, because the gameplay just didn't appeal to me.... worst decision i've made on the server so far.

    Once I got my two additional bonding slots, farming solo ANY non-event spawn is complete breeze.

    The amount of gold I can farm an hour is insane with almost no risk.

    Lets not talk about triple box tamers.

    Taming is wayyyy overpowered and makes every other class uncompetitive in PVM.

    Taming in PvP... meh, defensively I agree... they are overpowered, but offensively... they are really weak, if you exploit their AI.
  7. RIN

    RIN Well-Known Member
    UO:R Donor

    Joined:
    Jan 4, 2017
    Messages:
    1,030
    Likes Received:
    1,003
    Tamers were always overpowered. Even back on OSI. The balancing factor was how difficult and annoying it really was to GM it on live. Not everyone was a tamer because not everyone had the patience for it.
    newme likes this.
  8. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220
    I think people forget that on OSI tamer were way more powerful than here. They were basically untouchable to PKs because with dialup and early broadband you couldn't dance around them tossing para fields etc. Not to mention before that in t2a/early-uor when there was literally no max number of controlled pets!

    But there were also very few high level tamers.
    Last edited: Jul 4, 2017
    newme and PaddyOBrien like this.
  9. Broli

    Broli Active Member

    Joined:
    Jan 5, 2017
    Messages:
    400
    Likes Received:
    124

    thats true but that was fixed by capping the dragons an mares that could be used to a lower amount then this server. they tried to balance things.
    newme likes this.
  10. It'sallALark

    It'sallALark Well-Known Member

    Joined:
    Nov 24, 2015
    Messages:
    783
    Likes Received:
    548
    we could gate out their pets, tamers were a bunch of nothings in pvp really


    Throw a gate and watch the majority of tames disappear to rat archers or death rune of your choice (or one tile spot)
    newme and Vishakt like this.
  11. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    What reasonably could actually be done and accepted to address the proposed situation?
  12. Deacon

    Deacon Well-Known Member

    Joined:
    Sep 5, 2012
    Messages:
    766
    Likes Received:
    808
    Reduce pet slots to 5 and the problem is solved, the only reason we have 8 slots is because you could only bond one pet initially.
    newme, One and It'sallALark like this.
  13. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    I don't see that being accepted at all here. Do you?

  14. It'sallALark

    It'sallALark Well-Known Member

    Joined:
    Nov 24, 2015
    Messages:
    783
    Likes Received:
    548
    Even though drags are op, the main issue is the mare turret, that's why these things are becoming a go to. I've watched tamers swap out the drags for the mares in a pvp situation quite a few times because they are aware it's an overpowered and underbalanced tactic.

    I'd simply reduce the number of mares that are able to be controlled at one time to two. Then if drags are a problem later, reduce the damage vs players.



    I feel like the next evolution after the all powerful tamer is to remove non consenual pvp and pks and stealing from other players. Bonded weps and armor is a fancy term for item insurance. But who knows, maybe that's what staff and the playerbase will eventually want in order to remove the drama and difficulties of a player harm player ruleset.
    snap dragon likes this.
  15. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220

    I really doubt that would go over well. It's like some people spent time, money, effort to get the perfect 2 dragon and mare combo, or 4 mare combo, then they are nerfed. In situations like this traditionally UO has grandfathered in pets,but in this case that would be extremely unfair for new players who can't have a mare army, and old vets who can and exploit it.

    I think "all guard me" pet follow speed is too fast and should be nerfed back to normal walking speed as a nice "first round" of balancing. Then perhaps pet statloss should increase to it's normal level.

    Like @It'sallALark said, upping the control slots for mares would go far. But really I think a change from 4 mares to 2 is too drastic. Balance comes in baby steps. Double the total control slots for everyone from 8 to 16, then make mares require 5 slots. (effectively 2.5 slots). Bumping it down to 3 mares total, or some other configuration of that.
    newme, One and It'sallALark like this.
  16. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    I wish that had been your original post.
  17. Keza

    Keza Renaissance Staff
    Renaissance Staff

    Joined:
    Jan 6, 2015
    Messages:
    2,194
    Likes Received:
    4,236
    I know lots have supported the idea of returning to 5 control slots but I dont think that will ever happen here.

    Always viewed tamers as OP and a bit boring to play with "all kill" destroying 99% of monsters in-game. My solution has always been not uses dragons, mares, or White Wyrms. Really makes the game much more fun and challenging. Also, my weird dexxer/tamer builds have always been able to keep up with or surpass the standard 2 dragons+mare build in PvM.

    Some links for fun, DPS challenge, Ossytank, Easter Town Invasion 2017
    newme and It'sallALark like this.
  18. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    I give this guy a few more of these pages before he rage quits again.

    Anyone know where he lives? I'll be marking runes this time.
    One likes this.
  19. It'sallALark

    It'sallALark Well-Known Member

    Joined:
    Nov 24, 2015
    Messages:
    783
    Likes Received:
    548
    Once again, who are you? I don't think you're a has been as much as a never was.
  20. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    Here long enough to have seen this from you before. It's boring. Move on.

Share This Page