Patch 52: May 8th 2014 - Bonding Expansion & Much More

Discussion in 'Patch Notes' started by Chris, May 7, 2014.

  1. Chris

    Chris Renaissance Staff
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    [​IMG]


    Boss Monsters

    Bonding
    • Adjusted playermobiles to now track the amount of bonded pet slots that a player has earned.
    • There is no limit to how many bonded pet slots you can earn however you must complete the quest for each additional bonded pet.
    • Players can see their total amount of bonded pets via the profile menu.
    • To earn more bonded pets you will need to complete the wild tamers/zookeepers event.
    • To learn more about bonding more pets you can read about the bonding expansion here.
      BondedPets.jpg
      Note: This will take a substantial amount work to earn, however we did not want to limit our players arbitrarily.
      With peculiar meat, pet skill loss, and pet ghost summoning any advantage of having more than one bonded pet has been addressed.

    Bufficons
    • Fixed a minor problem in which the wrong mouse over message was displayed for the magic resist bufficon.
      Note: The post UOR resistances are client side and cannot be removed but the label is correct now.

    Champions
    • Adjusted the range you must be to receive bonus platinum from the champion.
    • Adjustments to the champion hit points were made to allow for more accurate loot reward calculations.
      • Barracoon [​IMG]
        • Adjusted Barracoon's hit points slightly
        • Fixed a minor problem with the text statement when you loot Barracoon's flute
        • Adjusted the types of ratmen that Baracoon will spawn to remove normal ratmen.
        • Allowed Barracoon to teleport once every 10 seconds to ranged attackers.
        • Barracoon now provides 3 platinum to all damagers that do sufficient damage.
        • We will monitor the difficulty of Barracoon after this patch and adjust the platinum drops accordingly.
      • Mephitis [​IMG]
        • Allowed Mephitis to teleport once every 10 seconds to ranged attackers.
        • Slight increase in hit points
        • Mephitis now provides 3 platinum to all damagers
        • We will monitor the difficulty of Mephitis after this patch and adjust the platinum drops accordingly.
      • Rikktor [​IMG]
        • Rikktor now provides 4 platinum to all damagers
        • Allowed Rikktor to teleport once every 10 seconds to ranged attackers.
      • Semidar [​IMG]
        • Semidar now provides 4 platinum to all damagers
        • Allowed Semidar to teleport once every 10 seconds to ranged attackers.
        • Minor Adjustment to Semidar's Hit points
      • Neira [​IMG]
        • Neira now provides 5 platinum to all magical damagers
        • Allowed Neira to teleport once every 10 seconds to ranged attackers.
      • Lord Oaks [​IMG]
        • Lord Oaks now provides 5 platinum to all magical damagers
        • Allowed Lord Oaks to teleport once every 10 seconds to ranged attackers.
        • Slight adjustment to Lord Oaks hit points
        • Silvani will now provide 1 platinum to all damagers
        • Drastically improved Silvani's hit points.
      • Harrower [​IMG]
        • Harrower tentacles when linked to the harrower will now give 1 platinum to each damager.

    Champion Spawn
    • Drastically increased the chance to find a platinum coin while working champion linked spawn.
      Note: This will more than balance out the changes in platinum rewards from the champions themselves.
      Note: This only applies to the 2/3/4th champion spawn levels)
    • Level 1 spawn remains the same chance.
    • Level 1 Spawn has a 1/250 chance to drop a platinum coin
    • Level 2 spawn has a 1/100 chance to drop a platinum coin
    • Level 3 Spawn has a 1/30 chance to drop a platinum coin
    • Level 4 Spawn has a 1/15 chance to drop a platinum coin (Exception, Ratmen Archers have a 1/30 chance)
    • This is on top of the existing platinum drop chance from the monsters themselves.
    • Expanded the range in which platinum can be auto awarded for bonus platinum gain from champion spawn.
    • This includes normal drops of platinum from monsters, and bonus platinum
    • Fixed a problem in which platinum from killing a champion was being awarded to players that were outside a reasonable range.
    • To learn more about the platinum system click here

    Character Creation
    • Resolved a problem in which new characters were only given the 750 locked gold. Not the 250 additional newbie gold. Thanks Amos

    Corpses
    • Corpses that are empty of items can still be double carved to remove them even with the new monster backpack

    Crystal Ball of Pet Summoning
    • Re-designed the pet summoning balls so that they will support up to 8 pets under a players control
    • Players can see the locations of their pets, and mark a bonded pet for summoning.
    • Pets still can only be summoned as a ghost, and a live pet will not surive the summoning.
    • You cannot summon pets that are not bonded.
    • Icons showing a representation of each pet will be shown if indexed, otherwise a cystal ball will be shown.
    • These items are sold by the animal trainer and come with 5 charges. They are not blessed and should be kept safe.
      PetSummoningBall.jpg
      To learn more about the updated pet summoning balls click here.

    Escorts
    • Adjusted the time in which you can escort NPC's to every 1 minute, down from every 5 minutes.
    • Implemented a release command for escorts
    • <Name> Release will release the escort.
    • Coming soon, variable rewards, gold/compassion for the destination/type of the NPC

    Hair Stylist Vendor
    • Removed Character Move and Character Swap Coupons
    • These will still be available but will be on a case by case basis.
    • Added Sex change deeds for 50k.

    Items
    • Created a new item, the mask of the wilds, as a tribal mask with a unique perk.
    • Created a new item, the sex change deed, that will sell for 50k from the hair stylist vendor.
    • Created a new rare item, the Ruined Painting to be used in the new event.

    Monsters - Loot System
    • Developed a new system of monster sub backpacks
    • Monsters who drop items/gold will now spawn with a backpack container
    • This container can be one of a variety of classical containers from baskets to backpacks to wooden chests
    • Most items will now spawn in these containers when the monster dies
    • Weapons, Instruments, Armor will continue to spawn in the monsters corpse like normal
    • You cannot remove this container from the monster, however you can target the container with a restock agent.
    • Using razor this cannot be automated, but can be mapped to a hotkey for easy looting.
    • To learn about using a restock agent to easily loot gold, scrolls, gems and other items click here
    • Some items will still spawn in the monsters pack randomly, but most items will now spawn in the new containers.
      Loot_02jpg.jpg
    • This change completely defeats all known auto looting/auto scavenger systems that provided players using unauthorized 3rd party tools an advantage.
    • Implemented additional logging to determine autoloot type activity should players try to defeat this system.
    • This will have no affect on carving corpses.

    Monsters - Misc
    • Linked the tendency to run to the amount of HP a monster has an the level of their AI, more fearsome creatures that are not easily scared will no longer flee when low on hit points
    • Implemented this for Melee/Magic AI Subsystems.
    • Adjusted the logic in which monsters flee from combat.
    • Smarter, More Dangerous monsters will be less likely to flee.

    Monster Loot - Special items
    • Customized the system in place that rewards players who do the most damage to monsters to vary slightly.
    • Doing the most damage to the monster will not longer guarantee the reward.
    • All qualified damagers to any monster, which drops a notable item will now be randomized based on total damage done.
    • The largest damager will receive a 25% bonus to his chances of receiving the item.
    • The winner of the randomization will be awarded the item.
    • For instance:
      If 8 players damage a monster and do a total of 4000 damage.
      If player 1 does 500 damage and did the most damage to the monster he will have a 37.5% chance to receive the reward. (25% bonus for most damage, 12.5% based on damage)
      If player 2 does 400 damage to the monster he will have a 7.5% chance to receive the item. 10% chance based on a 75% chance pool.​

    MyRunUO
    • Added the total number of guilds to the 5 minute status export from the server
    • Added the export of online characters IP address information to the online character database

    Pets
    • Improved the message players are presented with when releasing a pet to indicate the pets name
    • For hireable NPC's the name shown will be "companion"
      PetRelease_02.jpg
    • For all other pets the name of the pet will be shown making sure that you don't release the wrong pet
      PetRelease_01.jpg
    • Found and resolved a problem in which pet breath attacks were limited to 55 damage vs all targets
    • Not just players as was intended. There is now no damage cap for breath attacks vs non players

    Region Controls
    • Implemented a new option for custom regions allowing the restriction of the use of a pet summoning ball

    Treasure Map Chests
    • Disallowed young players from using Treasure Map chests unless they dug up the chest
    • Added a 25% chance to find a platinum coin in a level 4 chests
    • 1 platinum coin can be found in each level 5 chests, increased from a 50% chance.
      Note: This will resolve the problems in which new players could raid a players treasure chest on Ocllo spawning all kinds of horrors . . that then proceed to ignore the young player.

    Wild Tamers Event Design
    • Created a new instance style event linked to the completion of the Zookeepers Quest.
    • This event will task players with defeating 3 boss style monsters designed to pose a challenge to animal tamers.
    • Access to the event is via a special scroll that opens a gate for 60 seconds. [​IMG]
    • Players may bring as many friends with them as they like, however only 10 players may complete the quest to expand their pet bonding.
    • To read more about the Zookeepers quest and wild tamers event click here

    Wild Tamers Event - Monsters
    Young Program Tweaks
    • Adjusted the young program to disallow players with murder counts or faction membership from joining
    • Expanded the amount of times you can bounce back into the young program to 4 times, from 2.
    • Expanded the time in which you can join the program from 7 days since account creation to 14.
    • Fixed a problem in which young players could leave the island via a moongate and still be in the program for a short while.
    • Young players can now use moongates to go anywhere on ocllo, but cannot use a moongate to leave the island.
    • Allowed young players to now cast the moongate spell, but only travel to locations contained in the new player program
    • Allowed young players to not cast the recall spell but only travel to locations contained in the new player program.
    • Mongbats, Giant Spiders, Drakes will ignore the young player protections and follow normal aggression logic.

    Young Program - Flagging, Combat, Pet Aggression
    • Disallowed young players from commanding their pets to follow anyone other than themselves
    • Disallowed non young players from commanding their pets to follow young players or their pets
    • Disallowed young players and their pets from being the target of blade spirits or energy vortexs from other young players and non young players
    • Disallowed young players blade spirits and energy vortexes from targeting anything other than monsters or themselves
    • Young players pets can no longer be damaged by explosion potions thrown from non young players
    • Non young players pets can no longer be damaged by explosion potions thrown from young players
    • Young players pets can no longer be damaged by firewall fields from non young players
    • Non young players pets can no longer be damaged by firewall fields from young players

    New Compendium Articles
    Last edited: May 13, 2014
    Fraggle, Mes, [Mobolin] and 1 other person like this.
  2. Vlar

    Vlar Well-Known Member

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    I do have one concern about the monster backpacks. Isn't it possible one of those will be on the top of a item or platinum coin?
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  3. Chris

    Chris Renaissance Staff
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    Very unlikely as most everything spawns in the container. The purpose of the change was to address the use of Auto Looting programs and move commonly auto looted items out of the base backpack.
  4. Dalavar

    Dalavar Well-Known Member
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    The platinum spawn for tiers 2 through 4 seems pretty high to me. 1/15 for a level 4 monster, at 6k per platinum, is equivalent to an extra 400 gold per monster loot.

    And the platinum spawn for level 4 dungeon chests is WAY too high. I realize these are in limited supply, but at 6k per platinum that's essentially an extra 1500gp per chest. On a rate basis, this would immediately become, IMO, the most profitable thing to do on the shard. Tmap chests, nevermind
    Last edited: May 8, 2014
  5. Basoosh

    Basoosh Well-Known Member
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    Consult the book of armaments!

    Seriously though, this patch has such a ridiculous amount of content and fixes. If any prospective players are perusing this thread, this is why UOR is the best free shard out there.

    Special high-five for the champion changes. I think these are excellent.

    It is high, but it's there to help offset the drop in platinum from the bosses. The level 4 spawn takes quite awhile to get to and is only available for a short period of time, as well.
  6. Dalavar

    Dalavar Well-Known Member
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    That was my thought as well, but still... need to look at this in terms of an individual monster drop. 400 extra gold (equivalent) per monster, at the rate you're able to kill them in those champ spawns, is pretty crazy.
  7. Dalavar

    Dalavar Well-Known Member
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    I should add, it goes without saying, but this patch is a pretty amazing achievement, for many reasons.
  8. [Mobolin]

    [Mobolin] Active Member

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    It amazes me that after all the time this shard has been live that the patches just keep getting BETTER! Thanks a ton to Chris and the rest of staff for the hours and hours of hard work put into something like this!

    Can't wait to get off of work so I can login!!
  9. Mes

    Mes Well-Known Member

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    This is a huge patch. I wanted to say it looks great. I have some concerns about the champ spawn changes and how they will be received.

    I know that I don't always know best, and it's likely that I've come to expect a certain reward for the work put in and that might not really fall in line with what Chris has envisioned in order to have access to the veteran rewards.

    While I think the intention is to stop people from easily being able to receive three times the platinum from a champ that was originally intended, I'm afraid the outcome will be much less motivation to take part in what has become an enjoyable part of the game for a lot of people. I do agree that there's something that could stand to be done, and I recognize there are things being added to soften the blow like increased chance of plat from mobs (which is a concept I've always strongly supported), but I'm not convinced this won't feel like an over nerf to many.

    I apologize for the woe is me, sky is falling way that comes off, I feel like a total trammy saying that.
  10. Chris

    Chris Renaissance Staff
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    Champion Spawn Levels
    250 - (Level * 15);

    Level 1 - 250
    Level 2 - 235
    Level 3 - 220
    Level 4 - 205
    910 Monsters for the Stage - 4 Platinum Drops Expected (1/250)

    Level 5 - 190
    Level 6 - 175
    Level 7 - 160
    Level 8 - 145
    670 Monsters for the Stage - 7 Platinum Drops Expected (1/100)

    Level 9 - 130
    Level 10 - 115
    Level 11 - 100
    Level 12 - 85
    430 Monsters for the Stage - 14 Platinum Expected (1/30)

    Level 13 - 70
    Level 14 - 55
    Level 15 - 40
    Level 16 - 25
    190 Monsters for the Stage - 14 Platinum Expected (1/15)

    Around 40 Platinum can be obtained from working the spawn. Coupled with the bonus from the champion a group working a champion spawn can easily clear 50-75 platinum total for a group of players.

    Depending on the amount of players involved this can vary. The platinum/champion system will always be a system that is refined to balance it to maintain a proper risk + effort vs reward result.

    Just looking at the amount of barracoon cursed skulls will tell you that under the pre patch 52 system all people did was work a single champion. If you want more platinum now, you can defeat harder champions. Rather than endless farming of the same champion.

    Untitled-1.png

    We will of course tweak this going forward but this is the first step. So Mes you are correct, this should alter the behavior of players to curb the methods currently being used on champions and move more focus to defeating all the champions.
    Last edited: May 8, 2014
  11. Zyler

    Zyler Well-Known Member

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    I lust... I mean like: Created a new rare item, the Ruined Painting to be used in the new event.
    I first saw one of these in the first Halloween event in 2012 and have since wanted one.

    I dislike: Adjusted the time in which you can escort NPC's to every 1 minute, down from every 5 minutes.
    I think 3 mins would be a better adjustment. The 1min benefits those that can gate.

    I like: Implemented a release command for escorts. <Name> Release will release the escort.
    I have tried to do this a few times and no game. You would have to recall away and wait for timer or just the later.

    Overall, the Tamers I am sure can not wait for the patch. Nice content.
  12. Dalavar

    Dalavar Well-Known Member
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    Gold:
    [​IMG]

    Platinum:
    [​IMG]

    Feb 1 there was 125M gold on the shard and 20k platinum.

    From then to May 1, gold had increased by 40% and platinum had increased by 150%.
  13. Blaise

    Blaise Well-Known Member
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    Quite frankly, platinum drops are and have been, even with this patch, far too common anyway. The fact that anyone's riding an ethereal in the first month here is a pretty big tell that it's too damn easy.

    Nerf it. Nerf it all damnit.
  14. marine1217

    marine1217 Member

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    Well that's your opinion. Before this patch I went to 4 barracoon's today and I didn't get one platinum drop to my pack. So im looking forward to the changes.
  15. Blaise

    Blaise Well-Known Member
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    Quite honestly, I will benefit from this patch in terms of plat drops, much more than I did before. I didn't do the multi-account ebolt barrage shit. I tend to go to champs and kill spawn all along the way, and feel like I got the shit end of the stick when the big damagers on the champ got the plat, after I spent 2 hours killing shit for gold.
    I could very easily kill shit for more gold somewhere else, so being rewarded along the way will be a good thing for people who...errr. play the game ;)
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  16. corruption

    corruption Well-Known Member
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    I haven't run champ spawns in ages for that very reason. I don't like to do the multiboxing thing for extra plat at the end, and it always felt like such a bust trying to clean up the scragglers on the way to the champ. Especially Oaks. Screw Lord Oaks. :)
  17. Vlar

    Vlar Well-Known Member

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    Logging in extra-characters to do crap like dump on the final champ should be against the rules. That's just f'n lame and makes me kinda depressed.
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  18. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Wow, this is great!
    Vlar likes this.
  19. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Dec 29, 2018
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  20. ErikdeRed

    ErikdeRed Active Member

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    Can't tell you enough how great it is to see you guys put in all the time to make this the best free shard out there!
    Hawkeye and Vlar like this.

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