Patch 77 - September 12th, Guard Functionality Hotfix, Ocllo & Vesper Town Regions

Discussion in 'Patch Notes' started by Chris, Sep 12, 2017.

  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    2,905
    Likes Received:
    3,649
    PatchNotes.png

    Vesper
    The vesper town limits have been adjusted.
    This will address the issue of lazy region design with this town as it included vast amounts of non town related land.
    A land rush event will be announced very soon to open this land for placement and will include a large scale town invasion event.
    For more details about the change check here
    Note: Any houses that a player managed to place in the adjusted town region will be removed. (This should not be possible due to a temporary region in place). However this should serve as notice placement is only valid during the vesper land rush event. ​

    Ocllo
    The guard zone on the east side of town (near the bank) have been expanded to include the miners guild and reach to the Ocllo Moongates.
    This will provide a more sensible town region for the town and players unfamiliar with Ocllo.
    This will have the side effect of including two houses inside the new guarded region.
    These locations will be grandfathered and some restrictions will be placed upon the current owners to account for the increase in value.
    Note: Such as transfer rules, sales rules, etc. ​

    Recall
    Murderers (players with more than 5 long term counts) will no longer be able to accidentally recall into a guarded region.
    This is to account for the changes to the regions listed above as there can be spots that were safe before that would be covered by guards now.
    This change will be in place as long as it takes for these runes/region changes to become more common knowledge.
    This however happens rarely as it is so the effect on player activity will be minimal.​

    Clothing Bless Deeds
    Clothing bless deeds will no longer auto bless themselves after each reboot.
    These items should always be considered stealable. Any existing items will be reset to the proper loot type.
    Since for some reason no blessed tag was ever shown when single clicking these items this was deemed appropriate - Thanks Peace

    New Account Restrictions
    The restrictions in place for new accounts in regard to the poison spell, poison field spell and purple potions have been updated.
    New players will not be able to cast these spells in town limits until their account reaches a reasonable age.
    A change has been implemented as well to make sure regions that might be a type of guarded region, but without guard protection are no longer included in this restriction
    (Buc's Den, Duel Pits, etc)​

    Earthquake Spell
    This spell can no longer be cast in town by accounts of any age.
    This is most likely a temporary fix and will be open for review as we work to address the issues listed below.
    Some strange mechanics in relation to our town guards was discovered that requires much more research into how this spell affects them.​

    Client Menu
    Renaissance staff (gamemasters) will no longer be able to manually approve 5th anniversary gift bags for players.
    I will however retain this ability for the last few players that have yet to have their bag appeal resolved. ​

    Town Guard Mechanics
    These changes are related to this thread - PSA on Town Killing
    Initially we thought we would have to make sweeping changes to how town killing worked, what was allowed etc.
    However after some research a critical bug was discovered that was allowing almost all known methods of mass town killing to take place.
    Roughly there were situations in which NPC's in the general area should have called the guards attention to aggressive criminal acts.
    However due to a mistake in how the guard timers were handled there were situations in which this would never happen.
    This accounted for 99% of the methods in which players were able to avoid punishment while killing players in town.
    We have addressed this issue and now NPC's in town will be much more active in reacting to aggressive acts that happen in a reasonable range around them.
    Note: The mechanics in which the guards react to criminal acts (stealing, corpse looting, etc) have not been affected by this change. A NPC will still need to visibly witness one of these acts taking place in order to call guards. ​
    Last edited: Sep 12, 2017
    Baler, puppz, Ahirman and 5 others like this.
  2. CaptainMorgan

    CaptainMorgan Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2014
    Messages:
    3,558
    Likes Received:
    1,957
    When a patch comes along, you must WIP it
    Henderson! likes this.
  3. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

    Joined:
    Sep 8, 2012
    Messages:
    5,649
    Likes Received:
    4,446
    Can the Ocllo guard zone simply extend around the 2 small marbles on the north side to include the gate and miner's guild, rather than including them?
  4. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    2,905
    Likes Received:
    3,649
    Not without extreme confusion. I tried a variety of options and only a straight line was understandable when applied. Other than a small square around the moongate that was already there.

    If we were not dealing with a few players as dedicated to VPN'ing new accounts to subvert our player protections I would not have made the change. But even with my fixes for everything else, I would have been able to cause problems due to how close the guard line was to the Ocllo bank.

    Additionally with the new guard protections in place, keeping the guard zone so close would inevitably lead to a player feeling safe about a criminal combat situation having the guards called on them as they were close to the edge but not in town limits. We wanted to avoid this problem before it happened.
  5. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

    Joined:
    Sep 8, 2012
    Messages:
    5,649
    Likes Received:
    4,446
    Ah ok, thanks for the quick response.
  6. NerK

    NerK Well-Known Member
    UO:R Subscriber

    Joined:
    Apr 4, 2016
    Messages:
    918
    Likes Received:
    569
    Shout out to those players running VPN's to fuck with new players / fuck with Chris....

    If only we had Chris's focus on CUB & Carp bods, not fighting trolls.

    Also, if you don't donate 5 bucks a month - pull it together and support the man!
    Airin likes this.
  7. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,522
    Likes Received:
    1,902
    I'm glad to hear that a coded rather than punitive solution was found, great job getting this done quick @Chris we appreciate the effort.
  8. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    1,567
    Likes Received:
    1,251
    The only thing that bothers me is the vendors that are inside the guard zone. Yes there is no guard zone in the house but everything can be purchased safely from outside the house that is just crazy.

    Can we please have all vendors removed from the guard zone houses. It gives the current vendors at ocllo a unfair advantage over the rest of the shard
  9. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,522
    Likes Received:
    1,902
    I considered this too. At the same time though if they can't transfer the properties they've lost tens of millions in value.

    So far the only other solution I can think of is GMs placing houses for them in other previously improper places in Ocllo outside the guardzone.
  10. NerK

    NerK Well-Known Member
    UO:R Subscriber

    Joined:
    Apr 4, 2016
    Messages:
    918
    Likes Received:
    569

    I get your thoughts, but i feel like these houses always had an advantage that you could buy and bank from inside. I'm not sure the guard zone thing is much of an additional upgrade.. Unless your trying to PK new players in a new player town to drive business to your S-Mart, then I guess it makes life difficult.

    When I shop here I have my bank open to just deposit right away.
  11. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    1,567
    Likes Received:
    1,251
    It is a huge upgrade it makes these homes completely safe why would you shop anywhere else when you can shop within the safety of the guards zone.
    This new patch gives huge advantages to the people who have vendors at ocllo and I don't think that is right.
    PaddyOBrien and OptimisticSam like this.
  12. NerK

    NerK Well-Known Member
    UO:R Subscriber

    Joined:
    Apr 4, 2016
    Messages:
    918
    Likes Received:
    569
    I hear you.

    I guess my thoughts are that I already saw it as reason enough to shop here with the bank option.. why would you shop at a vendor that doesn't have the ability to bank from inside?

    Price, Stock, i think other vendors will still live on - they already have been.
  13. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    1,567
    Likes Received:
    1,251
    There is a difference between these homes and every other vendor house in game. Reds can access all other vendors spots. The risk factor for the new guard line homes is a lot more low.
    -You cannot be attacked unless inside the home
    -reds cannot access the house unless gated from inside the home
    -As long as you are outside the house the chances of being stolen from are slim to none.
    These are huge @NerK
    PaddyOBrien and OptimisticSam like this.
  14. Spankrox

    Spankrox Active Member

    Joined:
    Apr 7, 2017
    Messages:
    236
    Likes Received:
    192
    Yup I agree. Pretty much made these two houses the ultimate houses in the shard. I'm all for preventative measures being made to stop people shitting in our sandbox, but this is a bit too far.

    Maybe for the time being until time can be spent sorting this out properly, but permanently? No thanks.
    PaddyOBrien and scuba like this.
  15. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,522
    Likes Received:
    1,902
    What about a limit on the number of vendors like one or two per house?
  16. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    1,567
    Likes Received:
    1,251
    No vendors in guard zones period
    PaddyOBrien likes this.
  17. Spankrox

    Spankrox Active Member

    Joined:
    Apr 7, 2017
    Messages:
    236
    Likes Received:
    192
    That's not solving the underlying issue. It's just putting a bandaid over another bandaid.
  18. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

    Joined:
    Sep 8, 2012
    Messages:
    5,649
    Likes Received:
    4,446
    these home owners shouldn't be punished. Keep that in mind.

    Those houses were earned like anything else.
    Rickbrent, T.K, Jill Stihl and 2 others like this.
  19. Spankrox

    Spankrox Active Member

    Joined:
    Apr 7, 2017
    Messages:
    236
    Likes Received:
    192
    Agreed.
    They also shouldn't be rewarded either.

    It is a hard issue to tackle without getting people offside. Hopefully we can come to a fair compromise at the end, but for now I understand the logic behind it.
    One likes this.
  20. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

    Joined:
    Sep 8, 2012
    Messages:
    5,649
    Likes Received:
    4,446
    Telamon said guardzone doesn't go into the houses.

Share This Page